The widgets show a signed-in player their own progress, items and rewards. They learn who the player is from your site, once per page, without GA ever seeing your passwords or your session cookies.
3.1 How it works
- The resolver calls your token endpoint on your own origin with a plain
GET. The browser sends your session cookies with it, because it is your origin. - Your endpoint answers with a short-lived operator token for the signed-in player (§3.2), or with an error when nobody is signed in.
- The resolver exchanges the operator token for a GA player token and hands it to every widget of the page. It lives in the page’s memory only — never in storage, cookies or the address bar — and is renewed in the background before it expires.
You tell us the path of the endpoint in the form (players.token_endpoint), e.g.
/api/ga-promo/token. It must be on the same origin as the page that shows the widgets.
3.2 Your token endpoint
GET /api/ga-promo/token
Accept: application/json
Cookie: <your session>
| Your answer | When |
|---|---|
200 {"operatorToken":"<JWT>"} | a player is signed in |
401 (any body) | nobody is signed in; the widgets show what a guest sees |
The JWT is signed on your backend, never in the browser:
- algorithm
HS256, key: the same operator signing key you already hold for Operator API v2 (the wallet signing key; its secret is shown once when you rotate it in the Operator Portal) — not a separate embed-only secret (§10.2);noneand other algorithms are refused; - the HMAC key is the secret string exactly as issued, as its UTF-8 bytes — do not base64-decode or hex-decode it, do not trim or add anything;
- no
kidheader is needed and none is read: we check the token against each of your active signing keys, so it keeps verifying while two keys overlap during a rotation. The key id is used by the wallet requests only; operator_id— your GA operator id, as registered for you;external_player_id— your player’s id: the same value you send asplayer_refin events (§5.1). Another value makes another player;brand— the code of the player’s brand (§5.1). Required when you have several brands (a group operator): the brand ref, the same value asx-brand-id. Must be absent when you have one brand;exp— required; keep it a few minutes: the widgets exchange a token once; every game launch (§4.3) asks for a fresh one.
Optional: currency, locale, ext_param (your context for the game launch, §2.3).
{
"operator_id": "<your GA operator id>",
"external_player_id": "u-123",
"brand": "partner-sandbox-eu",
"exp": 1790000000
}
The endpoint is the only place where your site vouches for a player. Answer only for the player of the session the request carries.
3.2.1 A site with the session in an Authorization header
If your players sign in with a token in the Authorization header rather than a cookie, the endpoint of §3.2 does not fit: the browser does not send it the session. Hand the token to the widgets from your page’s JavaScript instead.
resolver.js accepts a token provider. Set it in one of two ways:
window.Ludarium.setTokenProvider(fn);window.LudariumConfig = { tokenProvider: fn }, defined beforeresolver.jsloads.
fn returns a string or a Promise<string>: the operator JWT, built as described in §3.2. With the launch mode sdk-modal (§4.1) the same provider supplies the token of every game launch.
<script>
window.LudariumConfig = { tokenProvider: () => auth.getAccessToken() };
</script>
<script src="https://ludarium.rexplay.site/resolver.js" data-client-id="..."></script>
<script>
window.Ludarium.setTokenProvider(async () => auth.getAccessToken());
</script>
- The provider is used instead of
GETto the token endpoint; its result goes tosessionUrlasoperatorToken. - The provider is called again when the token expires.
- If it throws or returns an empty string, the widgets show what a guest sees, the same as for a
401from the endpoint (§3.4). - Without a provider nothing changes: the endpoint of §3.2 is used.
- The token is accepted only from your page’s JavaScript, never from a slot’s
data-*attributes or from the manifest. - Set the provider before the first widget mounts.
3.3 A player we have not seen yet
A player who signs in before their first bet is known from the first signed token: the widgets show their own, empty progress. Events you send later (§5) count for the same player, because both name them by the same external_player_id / player_ref under the same brand.
3.4 Guests
Without a token endpoint, when nobody is signed in, when the endpoint fails or takes longer than 1.5 s, or when the token is not valid, the widgets show what a guest sees: public campaigns, closed items, game rows. Promo banners show the campaign without any progress, and their button reads “Sign in to collect”. An action that needs a player — that button included — raises
ig:login-required on your page (§2.3). Nothing breaks and nothing waits.